Kameleo v1.7 – WebGL Spoofing

KAMELEO.IO > News  > Kameleo v1.7 – WebGL Spoofing

Kameleo v1.7 – WebGL Spoofing

WebGL is the part of the Canvas Browser Fingerprint. It is Javascript API to render 3D objects. There are already tools on the market that can change it but to perform a proper spoofing that keeps the profile consistent and make it look natural is more difficult. We developed WebGL spoofing that also changes the WebGL hash properly.

WebGL spoofing in Kameleo v1.7

A new section is available in the Canvas Settings of the Profile. We suggest to enable the WebGL Spoofing and leave it on Automatic so the configuration will match the Base Profile’s setting and the whole spoofing will be more natural and more consistent.

If you prefer you can also set up the Unmasked Vendor and Unmasked Renderer manually.

This way your WebGL hash will be spoofed as well and you can stay undetected while browsing.

Features of Kameleo v1.7+

  • WebGL spoofing: Change your WebGL hash.

How to update

When you start Kameleo it will offer to update your software. Download and install it and you can enjoy the new features of Kameleo. If it doesn’t start to download try to update manually, by launching updater.exe from the program folder.

Future plans

We are still working on making Kameleo better. Here are a couple of the features we are implementing.

  • Virtual Mobile Profiles
  • Browser automation (let us know if you have any suggestions for it)

Keep updated on our knowledgebase and youtube and Telegram channel as well, since we will upload new articles and videos there.

Kameleo Team
Kameleo Team